dnes je předběžný přístup k novince Days of War:
http://store.steampowered.com/app/454350/
Jedná se o akci z druhé světové války, součástí by měl být i multiplayer. Docela jsem v očekávání na tuto hru.
Days of War
Moderátor: Baneshee
- Michal86
- Začátečník
- Registrován: 05. led 2005
- Bydliště: Kadaň
- Kontaktovat uživatele:
- Pajka
- Začátečník
-
- Registrován: 14. led 2017
- Bydliště: Mimoň
Re: Days of War
snad se pochlapí s multákem
- Michal86
- Začátečník
- Registrován: 05. led 2005
- Bydliště: Kadaň
- Kontaktovat uživatele:
Re: Days of War
ingame multiplayer video:
https://www.youtube.com/watch?v=ThlljU3duLw
Teď mi přišla zpráva o nějakém patchi:
Day 1 Update
odesláno Driven Arts @ 07:06PM on January 27, 2017
Hey Everyone,
It’s been one day into Early Access and we are already learning a lot from your feedback. The team is very excited about some upcoming changes that we want to communicate to you.
So what’s coming for Days of War?
Here are the issues we've gathered from feedback that we are prioritizing for fixes.
Optimization
Right now our focus is on increasing the efficiency of the game with higher player counts. Average FPS seems to be about 60 for most players on a full server, and we want this to be over 100 for a mid range PC and 144+ for high end machines.
The biggest effect on framerate is the number of players in the server at once, due to the cost of player animations. For this reason on a full server your video settings won’t have a major impact on your framerate. Over the coming weeks we'll be rewriting our animation code/logic to address this.
If you are not happy with your framerate on a 32 player server, we’d recommend playing on smaller servers for the moment. Part of the reason we do our 100 player battle events is to help optimize the game for more players, be it 16, 32, 64 or 100.
Visibility
Our goals with the visibility have a few dimensions
Adjust lighting to be more consistent, some areas now are too dark, some are too bright
Severely reduce fog and dust to allow better visibility over distance
Increase contrast between player model and environment
Reduce the appearance of “film grain”
We are going to be making changes to the lighting, fog, ambient occlusion and other post process settings to increase visibility in these areas with the first fixes coming tonight.
Kill/Death Feedback
We want it to be easier to tell when you’ve gotten a kill / assist and where you are being shot from.
This covers a few elements from sound to UI/HUD, and we’ve gotten plenty of good suggestions from the community which we will begin testing.
New Content
Aside from the bug fixing, optimizing and performance updates, we have made a roadmap with our future plans. Here below an overview, to give you an impression of the current state of the game and what is scheduled for the upcoming months
https://www.youtube.com/watch?v=ThlljU3duLw
Teď mi přišla zpráva o nějakém patchi:
Day 1 Update
odesláno Driven Arts @ 07:06PM on January 27, 2017
Hey Everyone,
It’s been one day into Early Access and we are already learning a lot from your feedback. The team is very excited about some upcoming changes that we want to communicate to you.
So what’s coming for Days of War?
Here are the issues we've gathered from feedback that we are prioritizing for fixes.
Optimization
Right now our focus is on increasing the efficiency of the game with higher player counts. Average FPS seems to be about 60 for most players on a full server, and we want this to be over 100 for a mid range PC and 144+ for high end machines.
The biggest effect on framerate is the number of players in the server at once, due to the cost of player animations. For this reason on a full server your video settings won’t have a major impact on your framerate. Over the coming weeks we'll be rewriting our animation code/logic to address this.
If you are not happy with your framerate on a 32 player server, we’d recommend playing on smaller servers for the moment. Part of the reason we do our 100 player battle events is to help optimize the game for more players, be it 16, 32, 64 or 100.
Visibility
Our goals with the visibility have a few dimensions
Adjust lighting to be more consistent, some areas now are too dark, some are too bright
Severely reduce fog and dust to allow better visibility over distance
Increase contrast between player model and environment
Reduce the appearance of “film grain”
We are going to be making changes to the lighting, fog, ambient occlusion and other post process settings to increase visibility in these areas with the first fixes coming tonight.
Kill/Death Feedback
We want it to be easier to tell when you’ve gotten a kill / assist and where you are being shot from.
This covers a few elements from sound to UI/HUD, and we’ve gotten plenty of good suggestions from the community which we will begin testing.
New Content
Aside from the bug fixing, optimizing and performance updates, we have made a roadmap with our future plans. Here below an overview, to give you an impression of the current state of the game and what is scheduled for the upcoming months
- Michal86
- Začátečník
- Registrován: 05. led 2005
- Bydliště: Kadaň
- Kontaktovat uživatele:
Re: Days of War
Tak teď jsem chvilku hrál, je to takové... "jiné" než CS:GO, jiné než "MOHAA", jiné než "COD". Inu, uvidíme jestli se to chytne
- blaho
- Žlutá karta
-
- Registrován: 31. pro 2011
- Bydliště: Nyíregyháza
Re: Days of War
Asi skusim aj ja
PS: to video je strasne, hra jak po 15 poldeci domacej
PS: to video je strasne, hra jak po 15 poldeci domacej
- Fugas_cz
- Začátečník
-
- Registrován: 07. črc 2016
Re: Days of War
pripomina mi to day of defeat
Intel Core i7-7700K, ASROCK Z270 EXTREME4, ASUS ROG STRIX GAMING GeForce GTX 1080Ti OC 11GB, Crucial Ballistix Sport LT 32GB (4x8GB) DDR4 2400
- Michal86
- Začátečník
- Registrován: 05. led 2005
- Bydliště: Kadaň
- Kontaktovat uživatele:
Re: Days of War
Nezkoušel jste se teď někdo připojit? Nějak nikde nevidím žádný server, sakra
jinak to bude asi náročný, docela se mi zapotí komp u toho.. při CS:GO mám u fractal R4 (3x ventilátor fractal R2) ventilátory pouze na 5V a neslyším nic. U téhle hry se mi pěkně rozjede grafika, takže pouštím ventilátory až na 12V
edit, tak už to jde. Jeden screen z deathmatche. Celkem to jde. Jen by to chtělo trošku vychytat nastavení grafiky. Člověk chvíli přemýšlí jestli je to můj kolega a nebo protivník
jinak to bude asi náročný, docela se mi zapotí komp u toho.. při CS:GO mám u fractal R4 (3x ventilátor fractal R2) ventilátory pouze na 5V a neslyším nic. U téhle hry se mi pěkně rozjede grafika, takže pouštím ventilátory až na 12V
edit, tak už to jde. Jeden screen z deathmatche. Celkem to jde. Jen by to chtělo trošku vychytat nastavení grafiky. Člověk chvíli přemýšlí jestli je to můj kolega a nebo protivník
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