RivaTuner - Diskuze, problémy a vše okolo
Moderátor: Don
- Lázňator
- Začátečník
- Registrován: 11. úno 2006
- Bydliště: Měřín
- Kontaktovat uživatele:
- Don
- Administrátor
- Registrován: 20. led 2005
- Bydliště: Brandýs nad Labem
- Kontaktovat uživatele:
jde tam nastavit 2d, 3d low (ten je zasedly) a 3d... pokud zmenim v jedne zalozce parametr zmeni se i v te druhe... klesnou mi ale pouze pameti a ne gpu... ve hrach je to jasne videt ze to na ty takty opravdu jede (vykon o 20 fps jinde)
CPU:i3-10105; MB:Gigabyte B560M D3H; RAM:HyperX 2x8GB DDR4; HDD: SSD Samsung Pro 1TB, WD 1TB Greenline; PS:Corsair HX650W; Case:SilverStone GD09B Grandia; Monitor:Panasonic VX-P50VT50E; Mouse:Logitech MX Performance; Keyboard:Logitech Wireless Illuminated K800
Audio: Asus Xonar Essence ST, NAD C375BEE, VMA-II S
Audio: Asus Xonar Essence ST, NAD C375BEE, VMA-II S
- fanynek
- Začátečník
- Registrován: 18. úno 2007
- Bydliště: Jižní Čechy
- Kontaktovat uživatele:
Čau lidi! Mám problém: nevím proč, ale když si chci stáhnout nový Riva Tuner 2.01 z http://downloads.guru3d.com/download.php?det=163 ,tak mi to nejde. Na stránku se dostanu, vyberu destinaci a nic. Pořád dokola. Download-Please choose a download location-Download. Co dělám blbě? Nevíte o jiném alternativním linku? Díky.
____________________________________________________________
Edit:Sorry-nevšimlm jsem si "You must agree to this license agreement to download RivaTuner v2.01." Potvrdit Agree. Už to mám.
____________________________________________________________
Edit:Sorry-nevšimlm jsem si "You must agree to this license agreement to download RivaTuner v2.01." Potvrdit Agree. Už to mám.
- DAveDOG
- Mírně pokročilý
- Registrován: 01. srp 2004
- Bydliště: Austerlitz
- Stano K.
- Středně pokročilý
- Registrován: 29. zář 2004
- Bydliště: SR
RivaTuner 2.02
RivaTuner 2.02
Download (2,1MB):
Kód: Vybrat vše
http://www.guru3d.com/index.php?page=rivatuner&menu=8
Kód: Vybrat vše
http://downloads.guru3d.com/download.php?det=163
- kotas
- Středně pokročilý
- Registrován: 29. led 2006
..ono už je nějaký ten pátek na světě Version 2.02, kdyby někdo nevěděl..
http://www.guru3d.com/index.php?page=rivatuner&menu=8
http://www.guru3d.com/rivatuner
http://www.guru3d.com/index.php?page=rivatuner&menu=8
http://www.guru3d.com/rivatuner
NVIDIA NV4, NV5, NV10, NV11, NV15, NV17, NV18, NV20, NV25, NV28, NV30, NV31, NV34, NV35, NV36, NV38, NV40, NV41, NV44, NV44A, NV48, G70, G71, G72, G73 or G80 GPU or ATI R200, RV250, RV280, R300, RV350, R350, RV360, R360, RV370, RV380, R420, RV410, R423, R430, R480, RV515, R520, RV530, RV560, RV570, R580 or R580+ VPU based display adapter.
- spajdr
- Středně pokročilý
- Registrován: 14. bře 2004
- Bydliště: Ostrava Poruba
- Kontaktovat uživatele:
Rivatuner 2.04 out
http://downloads.guru3d.com/download.ph ... 3#download
Version 2.04:
Minor bugfixes:
Fixed overclocking algorithms for ATI R3xx/R4xx GPU families, broken due to MMIO protection introduced in the previous version.
Fixed gamma correct antialiasing option for G7x GPU families, broken due to G8x related gamma correct antialiasing related changes in the previous version.
Fixed bug in the installer script, preventing automatic update installation system from installing the updates from a folder containing spaces in the path.
RivaTuner no longer stops working with access violation error when I/O driver is not loaded.
Minor UI and localization fixes.
What's new:
Updated databases for Detonator and ForceWare drivers. Added database for ForceWare 163.67.
Added Catalyst 7.9 drivers detection.
Updated Catalyst 7.9 certified SoftR9x00 parch script (for Windows 2000/XP drivers only).
Added new ForceWare 163.67 overclocking interfaces support. Please take a note that by design of new NVIDIA drivers ForceWare's NVAPI overclocking interfaces no longer scale shader domain clock when raster domain clock
is changed on G8x graphics processors and provides completely independent shader domain clock adjustment interface instead. It means that all overclocking tools supporting traditional overclocking interfaces
(e.g. RivaTuner, ATITool or PowerStrip) change raster domain core clock only when overclocking core with these drivers. Now RivaTuner is the only third party overclocking tool supporting
new independent shader domain clock adjustment interface too and able to overclock it with these drivers. Currently shader domain overclocking in RivaTuner is available for power users only
and is exposed as user adjustable shader/ROP domain clock ratio represented by ShaderClockRatio registry entry.
The next version of RivaTuner will provide independent shader domian clock control directly via overclocking GUI. Please take a note that by default it applies to Vista ForceWare 163.67 only,
however Windows XP owners may also force RivaTuner to use Vista-specific NVAPI overclocking interfaces by setting NVAPIUsageBehavior registry entry to 1.
Updated RivaTunerStatisticsServer v2.4.1 bundled utility:
Added OSD coordinates bounds checking to Direct3D10 OSD rendering code. This feature is provided as a workaround for some early Direct3D10 drivers
not performing internal bounds checking of supplied data and tending to work improperly when OSD is rendered outside the screen.
Updated D3DOverrider v1.5 bundled utility:
Considering that triple buffering is normally being used in conjunction with vertical synchronization, now D3DOverrider gives you options for forcing VSync for DirectDraw, Direct3D8, Direct3D9 and Direct3D10 applications.
Similar to triple buffering forcing options, new VSync forcing options are fully hardware and OS independent and can be used to force VSync under any OS on both NVIDIA and ATI GPU based display adapters.
Similar to triple buffering forcing events, VSync forcing events are also automatically sent to RivaTuner's event history panel. Please take a note that it applies only to Direct3D8 and Direct3D9 VSync forcing events
which are performed once per application lifetime. DirectDraw and Direct3D10 VSync forcing events are performed at per-frame due to specifics of DirectDraw and Direct3D10 API so they are not reflected into event history panel.
Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads.
Improved hardware monitoring module:
Improved event history panel. Now event history panel's tooltips are able to display text for multiple application specific
even markers registered in the same time (e.g. triple buffering and VSync forcing events sent to event history panel by D3DOverrider).
Added Vista power broadcast messages support. Now suspended mode related features like pausing monitoring module in suspended mode and restoring various settings after suspended mode are also available under Vista.
Improved installer. Now the installer allows altering PunkBuster related protective options, so you can easily disable the protections completely
if you don't play and games with PunkBuster or you can reduce protection level if you use some security related software products blocking protected processes activity.
Added update installation logging feature. Now RivaTuner fully documents process of each update installation into Updates.log file in the application folder.
Minor UI changes and improvements.
Version 2.04:
Minor bugfixes:
Fixed overclocking algorithms for ATI R3xx/R4xx GPU families, broken due to MMIO protection introduced in the previous version.
Fixed gamma correct antialiasing option for G7x GPU families, broken due to G8x related gamma correct antialiasing related changes in the previous version.
Fixed bug in the installer script, preventing automatic update installation system from installing the updates from a folder containing spaces in the path.
RivaTuner no longer stops working with access violation error when I/O driver is not loaded.
Minor UI and localization fixes.
What's new:
Updated databases for Detonator and ForceWare drivers. Added database for ForceWare 163.67.
Added Catalyst 7.9 drivers detection.
Updated Catalyst 7.9 certified SoftR9x00 parch script (for Windows 2000/XP drivers only).
Added new ForceWare 163.67 overclocking interfaces support. Please take a note that by design of new NVIDIA drivers ForceWare's NVAPI overclocking interfaces no longer scale shader domain clock when raster domain clock
is changed on G8x graphics processors and provides completely independent shader domain clock adjustment interface instead. It means that all overclocking tools supporting traditional overclocking interfaces
(e.g. RivaTuner, ATITool or PowerStrip) change raster domain core clock only when overclocking core with these drivers. Now RivaTuner is the only third party overclocking tool supporting
new independent shader domain clock adjustment interface too and able to overclock it with these drivers. Currently shader domain overclocking in RivaTuner is available for power users only
and is exposed as user adjustable shader/ROP domain clock ratio represented by ShaderClockRatio registry entry.
The next version of RivaTuner will provide independent shader domian clock control directly via overclocking GUI. Please take a note that by default it applies to Vista ForceWare 163.67 only,
however Windows XP owners may also force RivaTuner to use Vista-specific NVAPI overclocking interfaces by setting NVAPIUsageBehavior registry entry to 1.
Updated RivaTunerStatisticsServer v2.4.1 bundled utility:
Added OSD coordinates bounds checking to Direct3D10 OSD rendering code. This feature is provided as a workaround for some early Direct3D10 drivers
not performing internal bounds checking of supplied data and tending to work improperly when OSD is rendered outside the screen.
Updated D3DOverrider v1.5 bundled utility:
Considering that triple buffering is normally being used in conjunction with vertical synchronization, now D3DOverrider gives you options for forcing VSync for DirectDraw, Direct3D8, Direct3D9 and Direct3D10 applications.
Similar to triple buffering forcing options, new VSync forcing options are fully hardware and OS independent and can be used to force VSync under any OS on both NVIDIA and ATI GPU based display adapters.
Similar to triple buffering forcing events, VSync forcing events are also automatically sent to RivaTuner's event history panel. Please take a note that it applies only to Direct3D8 and Direct3D9 VSync forcing events
which are performed once per application lifetime. DirectDraw and Direct3D10 VSync forcing events are performed at per-frame due to specifics of DirectDraw and Direct3D10 API so they are not reflected into event history panel.
Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads.
Improved hardware monitoring module:
Improved event history panel. Now event history panel's tooltips are able to display text for multiple application specific
even markers registered in the same time (e.g. triple buffering and VSync forcing events sent to event history panel by D3DOverrider).
Added Vista power broadcast messages support. Now suspended mode related features like pausing monitoring module in suspended mode and restoring various settings after suspended mode are also available under Vista.
Improved installer. Now the installer allows altering PunkBuster related protective options, so you can easily disable the protections completely
if you don't play and games with PunkBuster or you can reduce protection level if you use some security related software products blocking protected processes activity.
Added update installation logging feature. Now RivaTuner fully documents process of each update installation into Updates.log file in the application folder.
Minor UI changes and improvements.
- Jan Machalík
- Mírně pokročilý
- Registrován: 17. led 2004
- Bydliště: Chomutov
tak jsem cekal az vyjde 2.04 s tim, ze uz se mi konecne objevi nabidka pro pretaktovani a regulaci fanu a zase nic, kurnik proc ?? pres co mam regulovat ?
SilentiumPC Regnum RG6V ARGB | Asus TUF Gaming B550M-Plus | AMD Ryzen 5 3600X | 16GB DDR4 Patriot Blackout 3600MHz CL17@3733MHz CL16 | ASRock Radeon RX 5600 XT D2 | Samsung 980 Pro Nvme 512GB | Crucial MX500 1TB SATA | Toshiba 3TB | Corsair TX750 | ARCTIC Liquid Freezer II 360 |
- spajdr
- Středně pokročilý
- Registrován: 14. bře 2004
- Bydliště: Ostrava Poruba
- Kontaktovat uživatele:
RivaTuner v2.05
http://downloads.guru3d.com/download.php?det=163
Minor bugfixes:
- Fixed I2C write routine for ATI R600 graphics processors family, which has been erroneously commented the previous version's source code.
- Minor UI and localization fixes.
What's new:
- Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.69 and 163.71.
- Improved driver-level overclocking module for NVIDIA display adapters:
- Added new user interface for independent G8x GPU family shader clock control interfaces of the ForceWare 163.67 and newer drivers. New UI includes:
- New independent slider for adjusting shader domain clock.
- New "Link clocks" option allows you to use either traditional shader/ROP clock ratio based overclocking or completely asynchronous shader/ROP clock overclocking.
Now you may either tick "Link clocks" options and adjust ROP clock only, allowing RivaTuner to overclock shader domain using VGA BIOS default shader/ROP clock ratio similar to pre-163.67 drivers,
or untick "Link clocks" options and adjust domain clocks fully independently.
- New overclocking profile format supporting independent shader clocks. Please take a note that old overclocking profiles are not supported by RivaTuner,
so you must recreate previously existing overclocking profiles.
- Previously available power user oriented ShaderClockRatio registry entry is now obsolete and it no longer exists in RivaTuner's database. Previously available ratio based shader domain overclocking functionality
is now fully covered by new independent shader clock slider and new "Link clocks" option.
- New user interface is provided by default under ForceWare 163.67 and newer drivers under Windows Vista, however Windows XP owners can also force Vista specific overclocking interfaces usage by setting NVAPIUsageBehaviour to 1.
If needed, shader clock control can be forcibly disabled and old traditional overclocking module UI appearance can be forced by setting NVAPIShaderClockControl to 0.
- Power user oriented adjustable minimum and maximum clock slider limits have been expanded from 25%-300% to 10%-800%.
- Added experimental SLI overclocking for Vista. Please take a note that I have no SLI rig for testing and development, so this feature has been added blindly and RivaTuner still doesn't provide official SLI support.
- Minor UI changes and improvements.
Minor bugfixes:
- Fixed I2C write routine for ATI R600 graphics processors family, which has been erroneously commented the previous version's source code.
- Minor UI and localization fixes.
What's new:
- Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.69 and 163.71.
- Improved driver-level overclocking module for NVIDIA display adapters:
- Added new user interface for independent G8x GPU family shader clock control interfaces of the ForceWare 163.67 and newer drivers. New UI includes:
- New independent slider for adjusting shader domain clock.
- New "Link clocks" option allows you to use either traditional shader/ROP clock ratio based overclocking or completely asynchronous shader/ROP clock overclocking.
Now you may either tick "Link clocks" options and adjust ROP clock only, allowing RivaTuner to overclock shader domain using VGA BIOS default shader/ROP clock ratio similar to pre-163.67 drivers,
or untick "Link clocks" options and adjust domain clocks fully independently.
- New overclocking profile format supporting independent shader clocks. Please take a note that old overclocking profiles are not supported by RivaTuner,
so you must recreate previously existing overclocking profiles.
- Previously available power user oriented ShaderClockRatio registry entry is now obsolete and it no longer exists in RivaTuner's database. Previously available ratio based shader domain overclocking functionality
is now fully covered by new independent shader clock slider and new "Link clocks" option.
- New user interface is provided by default under ForceWare 163.67 and newer drivers under Windows Vista, however Windows XP owners can also force Vista specific overclocking interfaces usage by setting NVAPIUsageBehaviour to 1.
If needed, shader clock control can be forcibly disabled and old traditional overclocking module UI appearance can be forced by setting NVAPIShaderClockControl to 0.
- Power user oriented adjustable minimum and maximum clock slider limits have been expanded from 25%-300% to 10%-800%.
- Added experimental SLI overclocking for Vista. Please take a note that I have no SLI rig for testing and development, so this feature has been added blindly and RivaTuner still doesn't provide official SLI support.
- Minor UI changes and improvements.
- fat4l
- Mírně pokročilý
- Registrován: 19. led 2006
- Bydliště: Coventry, United Kingdom
Rivatuner 2.06
CPU: Intel i7 4790K 5.1Ghz MB: Asus Maximus VII Formula RAM: 4*4GB Corsair Dominator Platinum 2666CL10 VGA: Palit GTX 1080 SDD: 2x Samsung 840 PRO 256GB(RAID0) + Samsung 850 EVO 500GB PSU: SuperFlower Leadex Platinum 1200W
- Mirek Koci
- Redaktor PCT
- Registrován: 21. úno 2007
- Bydliště: Liberec, DE, Praha
- Kontaktovat uživatele:
- fat4l
- Mírně pokročilý
- Registrován: 19. led 2006
- Bydliště: Coventry, United Kingdom
normalne. ..nastavujes frekvenciu shadru tak ako keby si nastavoval frekvenciu jarda/pamate...otvoris rivu...chytis slider....posuvas...testujes stabilitu..
CPU: Intel i7 4790K 5.1Ghz MB: Asus Maximus VII Formula RAM: 4*4GB Corsair Dominator Platinum 2666CL10 VGA: Palit GTX 1080 SDD: 2x Samsung 840 PRO 256GB(RAID0) + Samsung 850 EVO 500GB PSU: SuperFlower Leadex Platinum 1200W
- Mirek Koci
- Redaktor PCT
- Registrován: 21. úno 2007
- Bydliště: Liberec, DE, Praha
- Kontaktovat uživatele:
- fat4l
- Mírně pokročilý
- Registrován: 19. led 2006
- Bydliště: Coventry, United Kingdom
no ono sa nastavuje skokovite u gtx,gts,gt....a myslim ze aj pri nizsich radach...kazdopadne...je jedno ako to ty nastavis..ono ti ten skok samo spravi...
CPU: Intel i7 4790K 5.1Ghz MB: Asus Maximus VII Formula RAM: 4*4GB Corsair Dominator Platinum 2666CL10 VGA: Palit GTX 1080 SDD: 2x Samsung 840 PRO 256GB(RAID0) + Samsung 850 EVO 500GB PSU: SuperFlower Leadex Platinum 1200W
- Mirek Koci
- Redaktor PCT
- Registrován: 21. úno 2007
- Bydliště: Liberec, DE, Praha
- Kontaktovat uživatele:
- fat4l
- Mírně pokročilý
- Registrován: 19. led 2006
- Bydliště: Coventry, United Kingdom
shader clock si mozes nastavovat podla seba..nezavisle na frekvencii jadra...ked ja nastavim core na 625...shader sa mi hodi na 1464...ale real tam mam 621/1458....je to o tom skoku.....takze moja rada..nastav si jadro na max kolko da...a potom hladaj max u shadrov....
CPU: Intel i7 4790K 5.1Ghz MB: Asus Maximus VII Formula RAM: 4*4GB Corsair Dominator Platinum 2666CL10 VGA: Palit GTX 1080 SDD: 2x Samsung 840 PRO 256GB(RAID0) + Samsung 850 EVO 500GB PSU: SuperFlower Leadex Platinum 1200W
- Mirek Koci
- Redaktor PCT
- Registrován: 21. úno 2007
- Bydliště: Liberec, DE, Praha
- Kontaktovat uživatele:
- fat4l
- Mírně pokročilý
- Registrován: 19. led 2006
- Bydliště: Coventry, United Kingdom
najjednoduchsie je to testovat hned v atitoole....artifact scanning...ked to bude tam v poho..zoberies nake marky...a nakoniec uz hry...
CPU: Intel i7 4790K 5.1Ghz MB: Asus Maximus VII Formula RAM: 4*4GB Corsair Dominator Platinum 2666CL10 VGA: Palit GTX 1080 SDD: 2x Samsung 840 PRO 256GB(RAID0) + Samsung 850 EVO 500GB PSU: SuperFlower Leadex Platinum 1200W
- Mirek Koci
- Redaktor PCT
- Registrován: 21. úno 2007
- Bydliště: Liberec, DE, Praha
- Kontaktovat uživatele: