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Autor Zpráva
 Předmět: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 30. leden 2014, 19:47 
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Založen: 11. říjen 2010
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Stiahnute zo Steamu, po instalacii a prvom spusteni je potrebne si vytvorit ucet na Stardocku (nic vazne, par sekundova zalezitost - email, username, password a registration code). Registracny kod si pozriete kliknutim laveho tlacitka na ikonu Star Swarm a vyberom "View CD key". To je vsetko, potom vas to hodi do hlavnej obrazovky:

Obrázek

http://oxidegames.com/

//edit: podla viacerych ludi su vysledky velmi nekonzistentne a to vraj napriec vsetkymi scenami benchmarku (Scenarios). Takze berte zatial vysledky s rezervou, aj ludia z Oxide tvrdia ze je to skor simulacia ako pevny benchmark. Vyskusajte si to pustit viackrat a uvidite ze aj ked sa jedna o rovnaku scenu tak sa to renderuje vzdy inym sposobom, akoby sa test zafixoval vzdy na inu jednotku (tou jednotkou myslim jednu z tych tisicov stihaciek ci co to je).

//edit 2: tak to podla mojich vlastnych merani vyzera ze scena RTS dava velmi konzistentne vysledky, preto ju budem pouzivat pri testovani.

Zostava:

CPU: i7-2600K @ 4.8GHz HT On
GPU: HD 7990 @ default (1000/1500)
OS: Windows 7 Pro SP1 64-bit
Catalyst: 13.12

Vysledok pod DX11: 18.62 fps

Ked vyjde ten Mantle ovladac, otestujem to aj na podtaktovanom CPU, uvidime aky to bude mat dopad na vykon.

Podrobny vysledok vyzera nejako nasledovne:

Star Swarm Benchmark - Version 0.95
01/30/2014 18:36
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17155686400
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Swarm\FrameDump_14_01_30_1836.csv
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2235

Average FPS: 18.62
Average Unit Count: 3694
Maximum Unit Count: 5453
Average Batches/MS: 736.32
Maximum Batches/MS: 947.25
Average Batch Count: 40750
Maximum Batch Count: 165356

_________________
PC: R7 3700X | Wraith Prism | 32 GB DDR4 @ 3466 MHz CL14 | GA-AX370-Gaming K7 | EVGA GTX 1080 Ti SC | Crucial MX300 1TB | Phanteks Enthoo Pro M Glass + Halos | AX860 | K95 RGB | M65 RGB | MM300 Extended / BenQ XL2730Z / Audioengine A2+
Coming soon... R9 5900X | X570 Aorus Master | RX 6800
NB: HP ENVY A10-8700P 15W / 16 GB DDR3 / 480 GB SSD


Naposledy upravil maltra dne ne 2. únor 2014, 14:31, celkem upraveno 2x.

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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 30. leden 2014, 20:50 
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Založen: 26. září 2006
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===========================================================
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\Ache\Documents\Star Swarm\Benchmark_14_01_30_2047.txt
Version 0.95
01/30/2014 20:47
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 5450

Average FPS: 45.41
Average Unit Count: 3890
Maximum Unit Count: 5543
Average Batches/MS: 858.03
Maximum Batches/MS: 1603.90
Average Batch Count: 20592
Maximum Batch Count: 123496
===========================================================

sestava:
CPU: i7-2600K @ 4.5GHz HT On
GPU: GTX780 @ 1200/6700
ovladače GPU: 332.21
OS: Windows 8.1 64-bit

_________________
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Naposledy upravil Ache dne čt 30. leden 2014, 23:29, celkem upraveno 1x.

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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 30. leden 2014, 22:15 
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Crossfire vypnute v ovladacoch, Frame pacing Off, takze to bezi ako jedna HD 7970:

@default (1000/1500) - 28.94 fps
@OC (1100/1575) - 32.30 fps

Takze CrossfireX mi zjavne nefunguje, ani ked v ovladacoch nastavim "pre-defined" profile napriklad z Crysis 3.

P.S.: takze si Ache dualke prdel az k lopatkam nenatrhol, pretoze to dualka vlastne nebola. Ale nachvilu si ma vystrasil, no... :-D

_________________
PC: R7 3700X | Wraith Prism | 32 GB DDR4 @ 3466 MHz CL14 | GA-AX370-Gaming K7 | EVGA GTX 1080 Ti SC | Crucial MX300 1TB | Phanteks Enthoo Pro M Glass + Halos | AX860 | K95 RGB | M65 RGB | MM300 Extended / BenQ XL2730Z / Audioengine A2+
Coming soon... R9 5900X | X570 Aorus Master | RX 6800
NB: HP ENVY A10-8700P 15W / 16 GB DDR3 / 480 GB SSD


Naposledy upravil maltra dne čt 30. leden 2014, 22:21, celkem upraveno 1x.

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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 30. leden 2014, 22:16 
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Založen: 24. červen 2004
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Ache uvadej i CPU a GPU takty. Zda je HT off nebo on....atd...

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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 30. leden 2014, 23:37 
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Hladis: Doplněno.

Jinak vliv grafiky (a jejího OC) musí být minimální, protože vytížení GPU bylo v těch nejnáročnějších scénách i pod 30%, takže to je jen čisté techdemo které ukáže jak se s Mantle začne využívat více grafika díky vyššímu počtu draw calls.

_________________
AMD Ryzen 7 3700X | MSI B450 Tomahawk | 32GB DDR4 3200 | GeForce RTX 2070 | 500GB SSD (NVME) + 1TB SSD (SATA) + 4TB Barracuda
Sound Blaster Z + Gigaworks T3 + Beyerdynamic DT 990 (250Ω) | Seasonic X850 | Cooler Master HAF-X Nvidia Edition | Philips 246E7QDSW @ 80Hz


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: pá 31. leden 2014, 01:59 
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== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3813

Average FPS: 31.77
Average Unit Count: 3729
Maximum Unit Count: 5550
Average Batches/MS: 810.43
Maximum Batches/MS: 1308.78
Average Batch Count: 25172
Maximum Batch Count: 87321
===========================================================


GTX 780 - 331.82
2600K HTon - 4.4GHz
31.77 fps
Win 8.1 x64


Edit//Takze je to nejaky zkrypleny. HT off nebo on....nic. fps stále padaji nklidne 5-7. Frekvenci jsem zvysoval az na 4.7Ghz.....nic, porad stejny. CPU se u toho doslova flaka jak u prahistoricky hry a jde videt ze k optimalizovany multithread hre to ma daleko. Jako seriously ? Me to pripada jako umele zkrypleny nebo naprosto neoptimalizovany. Takhle to ma pod Dx11 vypadat :roll:
http://images.anandtech.com/reviews/video/CivVCPU.png

Edit2//Nemá cenu to testovat. Scena je pokazdy jina. Chova se to uplne nepredvidatelne a blbe. Není to vůbec optimalizovany. Tohle se neda brat jako benchmark, jelikož to nebenchmarkuje vůbec nic.

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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: pá 31. leden 2014, 08:17 
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Založen: 02. květen 2012
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Sestava:

i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit



== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 4114

Average FPS: 34.27
Average Unit Count: 3853
Maximum Unit Count: 5573
Average Batches/MS: 716.71
Maximum Batches/MS: 1106.44
Average Batch Count: 23578
Maximum Batch Count: 141469
===========================================================

_________________
MB: ASUS rog strix z370-h gaming CPU: Intel I5 8600k RAM:Adata 16gb kit ddr4 3000mhz cl16 xpg spectrix GPU:Sapphire Pulse RX5700XT HDD:WD 1TB Zdroj:Corsair Gaming Series 600W LCD: DELL U2412M SSD: Samsung 840 EVO 120GB


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: pá 31. leden 2014, 12:05 
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Mne to nespusti :(

No len nikde nevidim API Dx vs Mantle...


EDIT: 2x preinstalovane a nejde to ani za **** zapnut..

_________________
Intel Core i7-5820K@4,5GHz@watercooled, 32GB DDR4 2,4GHz, GB X99-UD4, Be Quiet Dark Power Pro 11 1kW; NVIDIA GTX 1080 FE watercooled; Fractal Design XL R2; Crucial MX100 256GB;Philips 234E5QHSB/00; OCZ RD400 512GB NVMe ; CFL 8700K ? Alphacool Eisbaer@; NVIDIA GTX 1060 FE; SSD: Samsung EVO 850 256GB; HDD:Seagate 7200.10@250GB + WD@320GB + Seagate 7200.12@1TB; Samsung SyncMaster BX2450L; Windows 10 PRO WMC; Fractal Design R4 Define@SuperFlower 550W Golden King
LUMIA 820,920,830; iPhone 6


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 12:06 
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Založen: 01. září 2005
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DX 11

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9546

Average FPS: 26.51
Average Unit Count: 3977
Maximum Unit Count: 5536
Average Batches/MS: 523.84
Maximum Batches/MS: 1274.52
Average Batch Count: 21606
Maximum Batch Count: 75530
===========================================================

MANTLE

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14314

Average FPS: 39.76
Average Unit Count: 4292
Maximum Unit Count: 5575
Average Batches/MS: 643.85
Maximum Batches/MS: 2455.94
Average Batch Count: 18056


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 12:12 
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CageJ napsal:
Mne to nespusti :(

No len nikde nevidim API Dx vs Mantle...


EDIT: 2x preinstalovane a nejde to ani za **** zapnut..


a na čem to testuješ ? :roll: nevidím žádnou GCN grafiku

_________________
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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 12:27 
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ma to ist aj na nVidii a nejde..

_________________
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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 13:47 
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Navrhujem testovat v scene "RTS", ma konzistentne vysledky plus je asi aj najviac narocna.

P.S.: podpora CrossFireX by mala byt v nasledujucom update.

_________________
PC: R7 3700X | Wraith Prism | 32 GB DDR4 @ 3466 MHz CL14 | GA-AX370-Gaming K7 | EVGA GTX 1080 Ti SC | Crucial MX300 1TB | Phanteks Enthoo Pro M Glass + Halos | AX860 | K95 RGB | M65 RGB | MM300 Extended / BenQ XL2730Z / Audioengine A2+
Coming soon... R9 5900X | X570 Aorus Master | RX 6800
NB: HP ENVY A10-8700P 15W / 16 GB DDR3 / 480 GB SSD


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 15:57 
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Založen: 02. květen 2012
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Tentokrat s Mantle

Scena RTS
BTW:V tomhle modu dle Afterburneru bezi grafika na 99% jen asi prvnich 20s pak jede na 50%

i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7380

Average FPS: 20.50
Average Unit Count: 3971
Maximum Unit Count: 5570
Average Batches/MS: 1805.38
Maximum Batches/MS: 2317.63
Average Batch Count: 89255
Maximum Batch Count: 172238
===========================================================

_________________
MB: ASUS rog strix z370-h gaming CPU: Intel I5 8600k RAM:Adata 16gb kit ddr4 3000mhz cl16 xpg spectrix GPU:Sapphire Pulse RX5700XT HDD:WD 1TB Zdroj:Corsair Gaming Series 600W LCD: DELL U2412M SSD: Samsung 840 EVO 120GB


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: ne 2. únor 2014, 23:00 
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Takze som konecne nahodil APU zostavu:

A8-3870K na defaultnych 3 GHz, iGPU vypnute
2x 4GB DDR3 @ 1600 MHz
MSI A75A-G55
HD 7990 @ 1000/1500 a vypnute CrossFireX v ovladacoch (takze to ide ako jedna HD 7970)
Windows 7 Professional SP1 64-bit
Catalyst 14.1 Beta
Testovana scena: RTS, 1920x1080

DX11 Extreme - 4.34 fps
Mantle Extreme - 14.39 fps (narast 231.6%)

DX11 Medium - 5.72 fps
Mantle Medium - 21.09 fps (narast 268.7%)

_________________
PC: R7 3700X | Wraith Prism | 32 GB DDR4 @ 3466 MHz CL14 | GA-AX370-Gaming K7 | EVGA GTX 1080 Ti SC | Crucial MX300 1TB | Phanteks Enthoo Pro M Glass + Halos | AX860 | K95 RGB | M65 RGB | MM300 Extended / BenQ XL2730Z / Audioengine A2+
Coming soon... R9 5900X | X570 Aorus Master | RX 6800
NB: HP ENVY A10-8700P 15W / 16 GB DDR3 / 480 GB SSD


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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: po 3. únor 2014, 18:53 
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Založen: 31. březen 2011
Bydliště: Praha, Prešov
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Dnes asi prebehol update, lebo po opatovnom stiahnuti to ide.


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 760@1250/6000MHz@680/770GTX
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546226176
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2896

Average FPS: 8.04
Average Unit Count: 3787
Maximum Unit Count: 5483
Average Batches/MS: 907.54
Maximum Batches/MS: 1393.42
Average Batch Count: 101843
Maximum Batch Count: 165139
===========================================================

U mna slideshow :) .. Skusim pretocit CPU, ale asi problem je malo cuda jadier.

_________________
Intel Core i7-5820K@4,5GHz@watercooled, 32GB DDR4 2,4GHz, GB X99-UD4, Be Quiet Dark Power Pro 11 1kW; NVIDIA GTX 1080 FE watercooled; Fractal Design XL R2; Crucial MX100 256GB;Philips 234E5QHSB/00; OCZ RD400 512GB NVMe ; CFL 8700K ? Alphacool Eisbaer@; NVIDIA GTX 1060 FE; SSD: Samsung EVO 850 256GB; HDD:Seagate 7200.10@250GB + WD@320GB + Seagate 7200.12@1TB; Samsung SyncMaster BX2450L; Windows 10 PRO WMC; Fractal Design R4 Define@SuperFlower 550W Golden King
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 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: st 5. únor 2014, 21:00 
Začátečník
Začátečník

Založen: 08. březen 2012
Nahoru
AMD Phenom II x4 945 3GHz
HD7870 @ 1100MHz, 5000MHz

Dnes prebehol update s opravou bugu:
Fixed bug in Nitrous that turned threading off in Mantle.

DirectX

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2004.txt
Version 1.00
02/05/2014 20:04
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2010

Average FPS: 5.58
Average Unit Count: 3675
Maximum Unit Count: 5838
Average Batches/MS: 550.09
Maximum Batches/MS: 671.52
Average Batch Count: 97820
Maximum Batch Count: 162481
===========================================================

Mantle

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2026.txt
Version 1.00
02/05/2014 20:26
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8996

Average FPS: 24.99
Average Unit Count: 3723
Maximum Unit Count: 5401
Average Batches/MS: 1992.34
Maximum Batches/MS: 5263.23
Average Batch Count: 81498
Maximum Batch Count: 178761
===========================================================


Mantle s podtaktovanym CPU na 1.8GHz

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2042.txt
Version 1.00
02/05/2014 20:42
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8748

Average FPS: 24.30
Average Unit Count: 4113
Maximum Unit Count: 5604
Average Batches/MS: 2053.52
Maximum Batches/MS: 3406.73
Average Batch Count: 86071
Maximum Batch Count: 175097
===========================================================

Narast vykonu je skoro 450%.


 Profil  
 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 6. únor 2014, 11:23 
Začátečník
Začátečník
Obrázek uživatele

Založen: 02. květen 2012
Nahoru
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 14.1)
8Gb Ram
Win 7 64bit

Po Updatu: Mantle


== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11027

Average FPS: 30.63
Average Unit Count: 4151
Maximum Unit Count: 5692
Average Batches/MS: 2593.29
Maximum Batches/MS: 8107.71
Average Batch Count: 85398
Maximum Batch Count: 166865
===========================================================

DX


== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2786

Average FPS: 7.74
Average Unit Count: 3900
Maximum Unit Count: 5694
Average Batches/MS: 807.59
Maximum Batches/MS: 1060.44
Average Batch Count: 102914
Maximum Batch Count: 167786
===========================================================

_________________
MB: ASUS rog strix z370-h gaming CPU: Intel I5 8600k RAM:Adata 16gb kit ddr4 3000mhz cl16 xpg spectrix GPU:Sapphire Pulse RX5700XT HDD:WD 1TB Zdroj:Corsair Gaming Series 600W LCD: DELL U2412M SSD: Samsung 840 EVO 120GB


 Profil  
 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: út 18. březen 2014, 18:59 
Čestný člen
Čestný člen

Založen: 22. duben 2005
Bydliště: Brno
Nahoru
i5 2500K @4,8 GHz
HD 7970 GHz 1175/1800 MHz +50% PT
16 GB RAM
W7 x64

DX11

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1841.txt
Version 1.10
03/18/2014 18:41
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1841.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 3746

Average FPS: 10.40
Average Unit Count: 3901
Maximum Unit Count: 5487
Average Batches/MS: 1014.56
Maximum Batches/MS: 1434.11
Average Batch Count: 95771
Maximum Batch Count: 160727
===========================================================


Mantle

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1849.txt
Version 1.10
03/18/2014 18:49
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1849.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11773

Average FPS: 32.70
Average Unit Count: 4156
Maximum Unit Count: 5407
Average Batches/MS: 2743.14
Maximum Batches/MS: 4024.98
Average Batch Count: 84954
Maximum Batch Count: 169608
===========================================================


 Profil  
 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: út 24. červen 2014, 09:29 
Pokročilý
Pokročilý
Obrázek uživatele

Založen: 18. listopad 2009
Bydliště: Omicron Persei 8
Nahoru
FX 8350 @4,0 GHz (4,2GHz turbo)
R260X OC edition 2GB RAM
8 GB RAM 2400MHz
W7 x64


DX11

== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1003.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2186

Average FPS: 6.07
Average Unit Count: 3705
Maximum Unit Count: 5753
Average Batches/MS: 599.47
Maximum Batches/MS: 754.06
Average Batch Count: 98850
Maximum Batch Count: 161357
===========================================================

Mantle

== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1017.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7343

Average FPS: 20.40
Average Unit Count: 4274
Maximum Unit Count: 5690
Average Batches/MS: 1836.67
Maximum Batches/MS: 6908.05
Average Batch Count: 91681
Maximum Batch Count: 170959
===========================================================

nárust 336 %

PS: Docent by mohl změřit tenhle benchmark s Mantle na to svém dual Opteron Boardu, kam až to bude škálovat. :twisted:

_________________
"Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/


 Profil  
 Předmět: Re: Star Swarm Benchmark (Mantle vs DirectX11)
PříspěvekZaslal v: čt 26. červen 2014, 18:45 
Začátečník
Začátečník
Obrázek uživatele

Založen: 22. duben 2010
Nahoru
Nova verze star swarmu z dneska
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8484536320
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\oneb1t\Documents\Star Swarm\FrameDump_14_06_26_1920.csv
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12600

Average FPS: 35.00
Average Unit Count: 4072
Maximum Unit Count: 5252
Average Batches/MS: 3058.53
Maximum Batches/MS: 5645.03
Average Batch Count: 82709
Maximum Batch Count: 165452
===========================================================

narust o 5 fps od posledniho testu :)

_________________
i7-9700K@5.1GHz, 2x16GB DDR4-3000MHz, Asrock Z390M-ITX, A-data 1TB XPG SX8200
i7-9700K@5.1GHz, 2x16GB DDR4-3200MHz CL13, ASUS APEX IX@X, A-data 512GB XPG SX8200, R9 290X@390X 4GB, NZXT S340 Elite, X4071UHSU
HP ENVY x360 13 4300U
Athlon 200GE, 2x4GB DDR4 3000Mhz, ASUS A320M-K@350M-E, A-data 1TB XPG SX8200, 55OLED754, 100W 12V PicoPSU


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