Pusť ve hře konzoli a napiš "perfoverlay.drawgraph 1" bez uvozovek.Dithius píše:jenom v čem měříš ty FPS a CPU v DA:I ??
AMD Mantle: Low-level Graphics API
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- Krteq
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Re: AMD Mantle: Low-level Graphics API
- Dithius
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Re: AMD Mantle: Low-level Graphics API
tady tohle je v mantle,se všim na uplny full co v menu je k dispozici menu:
mi to na sobě leží jak má neoneb1t píše:proste rovinka https://www.youtube.com/watch?v=rWSluVC6-v4
v idealnim pripade kdyz procesor nebrzdi kartu tak ty linky maj bejt skoro na sobe a zaroven tam nemaj bejt zadny skoky melo by to plynule navazovat i kdyz prijde narocnejsi scena
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- Krteq
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Re: AMD Mantle: Low-level Graphics API
Steam BETA klient nově podporuje Mantle ve Steam overlay modulu - tedy FPS counter atd.
- nou
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Re: AMD Mantle: Low-level Graphics API
Chysta sa prezentacia ku glNext. Ktovie kolko z Mantle nakoniec skonci v glNext.
http://schedule.gdconf.com/session/glne ... d-by-valve
http://schedule.gdconf.com/session/glne ... d-by-valve
- oneb1t
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Re: AMD Mantle: Low-level Graphics API
pro vsechny mantle testery otevrena BF hardline beta
a huddy je peknej kecal rikal ze SDK bude do konce 2014 a mame unor 2015 a furt nic
a huddy je peknej kecal rikal ze SDK bude do konce 2014 a mame unor 2015 a furt nic
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- Ache
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Re: AMD Mantle: Low-level Graphics API
"Podpora" Mantle ve hře Dying Light!
http://abload.de/img/dyinglightgame_mantle2vatt.jpg
http://abload.de/img/dyinglightgame_mantle2vatt.jpg
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- Krteq
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- nou
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Re: AMD Mantle: Low-level Graphics API
AMD ma tento mesiac uvolnit 450 stranovu prirucku k Mantle a SDK http://community.amd.com/community/amd- ... -of-mantle
- yuri.cs
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Re: AMD Mantle: Low-level Graphics API
Dik, ten link obsahuje vic zajimavych informaci.nou píše:AMD ma tento mesiac uvolnit 450 stranovu prirucku k Mantle a SDK
//Krteq - vydělení informací o Khronos Vulkan API do vlastního vlákna
Khronos Vulkan (glNext): Mantle Based Low-Level Graphics API
It will be amazing in case after 10GHz we will see 20GHz, 30GHz and so on, just like we witnessed the thorny way from 10MHz to 33MHz in the eighties. -xbitlabs.com
- nou
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- Krteq
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Re: AMD Mantle: Low-level Graphics API
Díky za čtení na dlouhý večery, prostuduju
- maltra
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Re: AMD Mantle: Low-level Graphics API
Dal som do Thief vlakna vysledky DX11 vs Mantle na APU + 290X + VSR (2560x1440, 3200x1800)
http://pctforum.tyden.cz/viewtopic.php? ... 9#p8806999
http://pctforum.tyden.cz/viewtopic.php? ... 9#p8806999
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- del42sa
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Re: AMD Mantle: Low-level Graphics API
It’s my understanding that AMD provided a lot of code from Mantle towards Vulkan and some in the tech industry dub it Mantle 2.0. Why did AMD decide to push so much of its code towards the project?
RH: “Mantle changed the world. Game developers were in great need of a PC graphics API that achieved better control and better hardware performance than what was available. Developers saw how much work they could do per TFLOP on the console, which have always had LL-APIs [Low Level APIs – editor], and greatly desired something like that on the PC. They went around to every GPU vendor, but AMD answered the call and delivered the solution—Mantle—many months ahead of anything like it. Mantle was in development and launched for over three years before another contemporary appeared.
It had been a stated goal of ours to transform Mantle into an industry standard, or spawn a set of standards that behaved like Mantle. With our contribution of Mantle to the Khronos Group, we achieved both goals. Now, Vulkan certainly builds on Mantle and extends it to hardware and operating systems that Mantle never supported. The Khronos Group has worked very hard to make Vulkan a uniquely powerful API, and AMD cannot take credit for what has been done there beyond our contribution to jumpstart the effort. But we are proud that they saw the value of our work and agreed that Mantle was the right foundation.
“Despite inaccurate reports to the contrary, Mantle also lives on and is evolving as a standalone API. For example, it’s the hidden nucleus of our LiquidVR project. Fast, responsive and interoperable virtual reality is the new frontier of our industry, just as the draw call was in 2013/2014, and we’re putting significant effort behind establishing ourselves as the go-to platform for VR in both hard- and software. We are also continuing our discussions with multiple vendors on utilizing Mantle as an innovation platform for select partners with custom needs, though I can’t say much more than that at this time.”
http://www.redgamingtech.com/amd-exclus ... t-hallock/
RH: “Mantle changed the world. Game developers were in great need of a PC graphics API that achieved better control and better hardware performance than what was available. Developers saw how much work they could do per TFLOP on the console, which have always had LL-APIs [Low Level APIs – editor], and greatly desired something like that on the PC. They went around to every GPU vendor, but AMD answered the call and delivered the solution—Mantle—many months ahead of anything like it. Mantle was in development and launched for over three years before another contemporary appeared.
It had been a stated goal of ours to transform Mantle into an industry standard, or spawn a set of standards that behaved like Mantle. With our contribution of Mantle to the Khronos Group, we achieved both goals. Now, Vulkan certainly builds on Mantle and extends it to hardware and operating systems that Mantle never supported. The Khronos Group has worked very hard to make Vulkan a uniquely powerful API, and AMD cannot take credit for what has been done there beyond our contribution to jumpstart the effort. But we are proud that they saw the value of our work and agreed that Mantle was the right foundation.
“Despite inaccurate reports to the contrary, Mantle also lives on and is evolving as a standalone API. For example, it’s the hidden nucleus of our LiquidVR project. Fast, responsive and interoperable virtual reality is the new frontier of our industry, just as the draw call was in 2013/2014, and we’re putting significant effort behind establishing ourselves as the go-to platform for VR in both hard- and software. We are also continuing our discussions with multiple vendors on utilizing Mantle as an innovation platform for select partners with custom needs, though I can’t say much more than that at this time.”
http://www.redgamingtech.com/amd-exclus ... t-hallock/
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- oneb1t
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Re: Khronos Vulkan (glNext): Mantle Based Low-Level Graphics
peknej test z 390tky
https://www.youtube.com/watch?v=m5GJ5K4t8Qo
sice to neni uplne 100% srovnatelny ale prece jen je tam videt ze v prumeru mu mantle v mutlaku pomaha k lepsimu vysledku
https://www.youtube.com/watch?v=m5GJ5K4t8Qo
sice to neni uplne 100% srovnatelny ale prece jen je tam videt ze v prumeru mu mantle v mutlaku pomaha k lepsimu vysledku
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- DOC_ZENITH
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Re: AMD Mantle: Low-level Graphics API
Srovnání o ničem testovat mantle vs AMD DX11 driver. To se ve všech mantle testech ukázalo jako zavádějící a většina výsledků byla pouze o tom že jejich DX11 je tak strašné. Zkuste proti tomu postavit nv s jejich DX11 driverem že...
- oneb1t
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Re: AMD Mantle: Low-level Graphics API
to neni pravda AMD dorovnava nvidii pod DX11 driverem
test mas treba tady
https://tpucdn.com/reviews/MSI/R9_390X_ ... 0_1080.gif
takze ten vykon co vidis je tam navic i oproti nvidii
test mas treba tady
https://tpucdn.com/reviews/MSI/R9_390X_ ... 0_1080.gif
takze ten vykon co vidis je tam navic i oproti nvidii
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- DOC_ZENITH
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Re: AMD Mantle: Low-level Graphics API
V průměrnym FPS? O tom je snad manlte? dobové testy ihmo jasně ukázaly realitzu, ty roky zpět je už nebudu dohledávat ale sorvnávat mantle vs DX11 oboje na Radeonu je prostě úsměvné.
- oneb1t
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Re: AMD Mantle: Low-level Graphics API
jenze tohle jsou aktualni testy a to je ten rozdil
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- webwalker
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Re: AMD Mantle: Low-level Graphics API
@DOC_ZENITH: Jaké dobové testy? Co jako ukázaly? Raději to vyhledej
Chtěl bych se stát profesionálním pískačem. Už teď jsem v tom sice hvězda, ale chtěl bych se ještě zdokonalit a začít se tím živit.
GPUreport.cz
GPUreport.cz